.: Chris Liguz :.

(973) 796-8638
chris.liguz7@gmail.com

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Credited Titles

   

.: Summary

Status:          Happily employed at EA
Experience:   Software Development. C#, C++, and ActionScript 3.0
Region:         Austin, TX
Industry:       Video Games - Interactive Media

I am a game programmer and application developer with strong core programming and analytical skills in addition to a broad range of supportive skills.
I have over 10 years experience in game development touching on all aspects - from concept
design and UI/UX to engine programming and A.I.
As an avid gamer and independent developer, I love making games and seeing my ideas come
to life on screen.
That is why I have strived to keep my skills sharp and keep up with the latest technologies.

Specialties:
C#, C++, OOP
Unity 3D, HGE 2D Engine, Gamebryo 2.6, Trinigy Vision SDK 7.6.3
Blender, Photoshop, User Interfaces

 

.: Objective

To work in a company involved in the game industry where I would be able to exert my strategic work methods and intuitive abilities towards
programming and software design in order to help create new and entertaining games.

 

.: Education

Masters Degree in Computer Science with Distinction
2004 - 2007  New York Institute of Technology

Bachelors Degree in Computer Information Systems
Minor in Computer Graphic Design
2000 - 2004  Baruch College

 

.: Relevant Courses

Object Oriented Programming I / II
Programming Language Concepts
Data Structures
Artificial Intelligence I / II
Computer Architecture and Assembly Language
Secure Software Engineering
Algorithm Concepts
Computer Graphics Programming
Multimedia Theory and Application
Computer Animation

 

.: Work Experience

Software Engineer II

EA
June 2016 - Present

     * TBD.

Software Engineer

Kings Isle
August 2015 - May 2016

     * Collaborated with art and design teams to framework and implement user facing systems and features.
     * Integrated modules from core libraries and re-implemented functionality to suit our game’s needs.
     * Created tools and data importers for use by design to facilitate a data driven mobile game using Unity 3D and C#.

Game Developer

Arkadium
July 2012 - February 2015

     * Co-developed and shipped critically acclaimed multi-platform games for Windows 8, Windows 8 Mobile, iOS, Android, and Facebook platforms
     * Shipped all mobile platform versions of Twisty Hollow using Unity 3D and C#.
     * Shipped x86 version of Jackpot for Windows 8.
     * Shipped x86 and ARM versions of TapTiles for Windows 8.
     * Shipped x86 and ARM versions of Microsoft Solitaire for Windows 8.
     * Helped teams working on other titles to close out bugs.

Lead Software Engineer

Ecko | Code
January 2012 - May 2012

     * Helped prototype and create Dexter: The Game 2 and another unreleased title using Unity 3D targeting multiple platforms.
     * Implemented various UI interfaces and their functionality using C#. This included: HUD components, menu systems, map & quick travel dialogs,
        unit frames, UI animation F/X, targeting markers, and model swapping systems, among others.
     * Created a random NPC spawning system that helped fill the game world with unique life.
     * Worked on various AI systems to help NPC’s pathfind and follow believable paths.
     * Helped implement key game mechanics and iterated on them to make them fun.

Client Side Software Engineer

Ecko | Code
August 2011 - January 2012

     * Created the Facebook game “Dexter: Slice of Life”.
     * Used Flash Develop in conjunction with AS3 to modify the engine and create the game.
     * Worked closely with the art director to design overall game feel as well as implementation of most UI functionality using Adobe Flash.
        This included: HUD components, menu systems, various dialog boxes, and store interfaces.
     * Collaborated with team members across all departments to meet very strict deadlines.
     * Implemented new features and created new content to go live on a weekly basis.

Software Development Engineer in Test I

Massive Incorporated - Microsoft
April 2007 - November 2010

     * Designed, developed, and implemented test tools and automation infrastructures using C++, C#, and Visual Basic.
     * Lead bug testing and regression tests on several tools in development.
     * Edited and tweaked X-Box 360 SDK demo applications using dev kits.

QA Test Lead

Massive Incorporated - Microsoft
April 2007 - November 2010

     * Owned data setup while driving test planning and execution on multiple X-Box 360 titles.
     * Executed manual test cases and documented anomalies.
     * Analyzed test results and created status reports to document anomalies.

Lead Game Programmer

Ghost Games - Independent
January 2002 - Present

     * Developed several independent PC projects using C++, C#, and various API's.
     * Implemented game logic, AI, UI and sound effects.
     * Created concept art and designed character models.
     * Created 2D sprites and pixel art using Adobe Photoshop.

Mobile Game Programmer

Massively Mobile
April 2008 - July 2008

     * Modified C++ and JAVA code as well as game assets to fit specifications of different handsets.
     * Decided per handset specifications what assets to include to achieve the best gaming outcome.
     * Read and interpreted existing code to add various functionality.
     * Implemented EFIGS localization on ported games.
     * Tested and ensured the quality of software developed.

Network Engineer

Spot On Networks
June 2005 - September 2007

     * Performed network integration, design, and troubleshooting of Pronto hardware and software components.
     * Used Pronto, Xincom, and Airspan products / technologies to integrate campus wide wireless network and VOIP solutions.

Computer Technician / Consultant

Zicklin School of Business
January 2003 - April 2007

     * Consult patrons in various computer languages as well as provide technical support for C++ programming and debugging issues.
     * Developed and constructed programs to enhance patrons relations as well as business development.
     * Provided technical support to over 13,000 patrons. This involved assistance in software and hardware related cases.

Web Designer

Vault.com
December 2003 - June 2004

     * Updated and re-designed the website using Coldfusion, Dreamweaver and Flash.
     * Created a program to convert text files into fully formatted website pages using C++.

 

.: Languages and Skills

C# ,C++ , ActionScript 3.0, Assembly , HTML , XML, LUA 5.1 Script, GameMonkey Script
Unity 3D, Xenon XDK, Trinigy Vision Engine 7.6.3, HGE 2D Engine , Gamebryo 2.6,
Experience with Xbox 360 Development Kits and build distribution
English (fluent), Polish (fluent), Spanish (conversational), Japanese (basic)

 

.: Software Experience

Development: Visual Studio Suite, Adobe Flash CS5, FlashDevelop, SciTE
Asset Creation: Adobe Photoshop, Blender, 3D Studio Max, Audacity
Bug Tracking: VS: TFS, Seapine Test Track Pro, Microsoft Product Studio, Jeera, Github
Source Control: VS: TFS, Tortoise SVN, Subversion, Perforce, Git

 

References are available upon request.
They may also be found on my LinkedIn profile.

















Web site contents © Copyright Chris Liguz 2008-2016, All rights reserved.
Ghost Games © Copyright Chris Liguz 2003-2016.
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