.: Projects...

Listed below are a few projects that I have written recently.
.:Space Hustle ver.1
It was written for my class project and needed to be completed in a 3 month time period.
[ Current Status: Prototype Completed ]

.:Space Hustle ver.2
This is my current project. Basically, its the same concept as ver.1 but the code is being re-written to include cut features and bugs are being fixed.
[ Current Status: Shelved - Pending new engine investigation ]

.:Pencil Wars is based off an old paper and pencil game. Similar to shuffle board.
[ Current Status: Prototype Completed ]

.:Sheep Doggin' is a project that was done during an Arkadium game Jam - LevelUp 2012.
The theme of the game jam was symbiosis. We decided to play on the eco-system between grass - sheep - dog - wolf.
[ Current Status: Prototype Completed ]

.:Crazy Lawnmower Revolution was a name generated by a name generator. It sounded fun, so this is a quick prototype.
[ Current Status: Shelved - Pending engine investigation ]

.:Ninja Escape is a game idea I have been toying with for a while. Its a Cannabalt inspired game.
[ Current Status: Shelved - Pending engine investigation ]

.:100% Cranberry is a prototype that was done during a recent Arkadium game Jam - BossFight 2013.
The basic premise of the game was that you were a flight attendant serving drinks.
[ Current Status: Prototype Completed ]

At the very bottom is just a quick sample of miscellaneous, but often used programming topics. It uses some inheritance and templates and a few other frequently used coding structures.
[ Current Status: On-Going Updates ]


 

.: List

Space Hustle ver.1

Space Hustle ver.2

Pencil Wars

Sheep Doggin'

Crazy Lawnmower Revolution

Ninja Escape

100% Cranberry

Sample Code

.: Space Hustle ver. 1

Space Hustle is a hybrid mix of several game genres. It takes elements of the BBS game "Planets", mixes in the PDA game "Space Trader", and adds some parts of "Freelancer". Basically, its little things that I liked in each of those games mixed all together to come up with the concept of Space Hustle.

Space Hustle was done during a 3 month "sprint" for my graduation project. Since time was a constraint, the code was done with speed in mind, not flexibility.
There are several features that I wanted to include but had to cut. Things that are disabled will have a message saying that it is not implemented yet. There was a quick bug bash done on it, but there may still be some UI bugs and animation timing issues.
In addition to this, the save and load game had some bugs in it and was disabled prior to handing in my project.

How To Play:
Most of the game is played using the mouse and clicking on buttons that are on the screen.
When in the towns or space station, you must use the arrow keys to move your character to where you want him to go.
To start:
Start a new game, type in the name of your character, select next and distribute your initial points (NOTE: You must allocate all points to move on).
From the ship screen your options are warping to another planet, exiting out to the town, or pulling up the command console.
The command console buttons have been disabled do to the lack of time. To close the console press the red button on the top left of the console.
Warping to another planet is as easy as clicking where you want to go and pressing "warp".
Exit out to the town by pressing the exit sign on the bottom right of the ship screen.
In town, from the top left going clockwise, is the warehouse, trading shop, black market, ship dealer, and the ship repair/upgrade shop.

Pressing 'Esc' takes you to the main menu.

Download:
Space Hustle v1 - Part 1 - (9mb)
Space Hustle v1 - Part 2 - (6mb)

.: Space Hustle ver. 2

This is version 2 of Space Hustle. Basically, it takes the concept of what was done in version 1 and starts from scratch. Its currently still in progress and will be reusing the same graphics, but it will have some new features added in.
I have completely redone the structure. It now follows a more efficient and robust design - a stack of states that can be pushed or popped depending on what the user is doing. I felt this was the way to go since its more flexible and versatile.

Since this project has only been in the works for a brief amount of time, many features have not been implemented yet.

Below is the current state diagram and class diagram, this may change as more features are added.
Also you will find some sample code of how I am handling the states, along with a template of how most of the states look.

State Diagram

Class Diagram

Sample Source Code

Progress Log

.: Pencil Wars

The game concept is based on a game played with pencils. Two or more players will play with pencils on a pad of paper.
First they will each draw circles on the two sides of the paper.
One player will make a move, then the other. The goal is to move through the other players circle.

In this version, players have access to various powerup.
There is also bonus pieces that award more points.

Powerups:
Accuracy - When a player applies this powerup to a piece, the piece will have a constant velocity.
This allows the player to make more precise shots by not having to worry about the speed of thier movement.

Growth - When a player applies this powerup to a piece, the piece will double in size.
This allows the player to potentially hit multiple targets easier.

Breakthrough - When a player applies this powerup to a piece, the piece will get a speed boost.
Additionally, the piece will bounce off walls and pass through multiple pieces.
This allows the player to make trick shots and hit multiple pieces.

Pencil Wars

.: Sheep Doggin'

At an Arkadium game jam - LevelUP 2012, everyone split into teams of 5 and had 2 days to prototype a game based off the theme of symbiosis.
Our team - PsychoSwarm - had several great ideas but ultimately settled on what is now know as "Sheep Doggin'".
Sheep Doggin' is a semi-top down, semi-isometric game where the basic premise is that the player controls the sheep dog to herd sheep around a field.
The player earns points based upon how much grass is eaten by the end of the day.
Throughout this time, a wolf appears and tries to eat your sheep. It is up to you to herd your flock away from the wolf.
Each successful defence earns you points, while each unsuccessful defence will lose you points.
Pictures coming soon...

Sheep Doggin'

.: Crazy Lawnmower Revolution

I came across a rather amuzing Game Name Generator. This one was particularly interesting so I decided to create a quick protoype of the game.
The idea that I came up with for the game was that for some unknown reason, lawnmowers have become sentient and are terrorizing the neighborhood!
It is up to the player to find out why and put a stop to the madness...
I decided to go with an adventure game type mechanic with investigation and RPG style elements to add some depth.
Pictures and link coming soon...

.: Ninja Escape

Concept of the game is a twist on Cannabalt. You control a ninja that is traversing a level.
A sense of urgency is imparted because something(WIP) is always behind you chasing you.
As you go through the level you must jump over obstacles and dispatch enemies that appear before you.
Killing enemies earns you experience points that you can use to gain new abilities or level up existing ones.
Along the way the player will also be able to pick up various weapons or powerups.


.: 100% Cranberry

At an Arkadium game jam - BossFight 2013, everyone split into teams of 5 again and had 2 days to prototype a game based off a given game idea.
Our team was tasked to create a fun and interesting game based off of the idea that you are a flight attendant serving drinks on a flight.
We took this idea and just ran with it. We decided that the airline ONLY served cranberry juice. We also went with the mechanic that invloved
the use of a tablet accelerometer.
You steer the attendants cart back and forth to stop at a passenger. This begins the juice filling "stage".
You tilt the tablet left to right to adjust the velocity at which the juice flows out of the carton.
If you run out of juice, you need to refill back at your station. 5 successful juice pours will win the game.
Out of about 20 games, our game took home the "Most Creative" trohphy.

100% Cranberry - Windows 8

.: Sample Code

Just some sample code that shows the use of:
Abstract Classes
Virtual Functions
Static and Dynamic pointers
Templates
Operator Overloading
And some Inheritance

Source Code - Kind of ugly in a web browser. Best if open in VS. (Also kind of depracated)

 

 



















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